Home  /  3D Models  /  Characters 3D Models  /  Zombie (Ghoul)

Zombie (Ghoul) 3D Model

Low poly animated ghoul model ( zombie) and the grave for your game.
Ghoul :
Polygons – 3042
Vertices – 2947
Texture .PNG (Diffuse_blue, Diffuse_green, NormalMap, Self-Illumination, Speculyar, Ambient_Occlusion, LightMap)
Texture resolution : 2048×2048, 1024×1024, 512×512
Rope :
Polygons – 594
Vertices – 297
Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap)
Texture resolution : 1024×1024, 512×512
Shackles:
Polygons – 594
Vertices – 297
Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap)
Texture resolution : 1024×1024, 512×512
tombstone :
Polygons – 408
Vertices – 348
Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap)
Texture resolution : 2048×2048, 1024×1024, 512×512
Coffin ( cover):
Polygons – 10
Vertices – 12
Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap)
Texture resolution : 2048×2048, 1024×1024, 512×512
Coffin authority:
Polygons – 16
Vertices – 16
Texture .PNG (Diffuse, NormalMap, Ambient_Occlusion, LightMap)
Texture resolution : 2048×2048, 1024×1024, 512×512

16 animations used character studio (biped) ( download the video file for viewing animations ) .
Name and animation frames on the timeline :
1) got out of the grave ( 0-199 )
2 ) Idle1 (200-247)
3 ) Idle2 (248-295)
4 ) Idle3 (296-343)
5 ) Idle4 (344-434)
6 ) Eats (435-464)
7 ) Walk (465-497)
8 ) Run (498-516)
9 ) Attack1 (517-536)
10 ) Attack2 (537-560)
11 ) Attack3 (561-584)
12 ) Attack4 (585-634)
13 ) Jump (635-665)
14 ) Hit (666-680)
15 ) Death1 (681-714)
16 ) Death2 (715-740)


File Formats

  • 3D Studio Max file (.max)
  • Autodesk FBX file (.fbx)
  • Wavefront (.obj)

Technical Specifications

Published: On August 1, 2015
Materials: Yes
Textures: Yes
Rigged: Yes
Geometry: Polygonal